![]() If the unit is successfully stunned multiple turns in a row, the stun resistance buff stacks (100%, 150%, etc.) until the unit finally gets a turn. When the stun is triggered at the start of the affected unit's turn, the unit's turn is skipped and a temporary buff heightening the unit's stun resistance by 50% is applied for the duration of one turn, making it harder to keep a unit stunned continuously. Some abilities of both heroes and enemies are able to stun one or more targets. 2 Applying, preventing and removing stuns. ![]()
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